We only know about one thing: videogames...our added value lies in having the needed team to tackle any project from the beginning to the end without external resources.
Thinking about a storyline focused in our target user, molding it to the hardware / console needed and knowing what’s needed for development. Preproduction defines everything necessary until Project’s end: 2D design, 3D design, illustration, animation, storyboard, management, programming, game testing, function testing.
And as a sample…check out our fist project for Nintendo Europe Wii console, America and Japan. Ark of Sinners, digital version.
anima [at] animagamestudio.com